Thursday, 17 January 2013

Thursday 17th January Update

Following on from the efforts of last week, we've all been practicing a little with 3DS Max. I admit, my practice has been confined so far to lessons, which must be rectified as soon as possible. On a different note, with this update, we have had a new meeting as of today establishing where we want to go from here. With the fact established that by the end of this month, we will have all sketches and drawing work done, then we have given ourselves a good time frame in which to finalize and get ready for production work.
Jake has so far been creating concept art of a new female character, as all of us have been tasked with creating our own spin on each character we've been assigned to create. With this in mind, Jake has been working on and will continue to not just create alternatives for the old man and parrot, but also work a little on developing skills constructing the female anatomy, which is a tough area to work upon. With an upcoming visit to Skullduggery being required for further animation investigation, Jake will also be using this visit to gather a little visual research on the Skullduggery facility, which will be included in the final animation to present a slightly more accurate representation of the facility within the tutorial video, introducing a futher factual anchor to the need to listen to the rules.

Dom has been continuing to not just try work in Maya, in preperation for both character design and the importation of said designs into 3DS Max, but also continuing in coming up with new idea's to help us extend out the minimum requirements for our project. With an idea extending to making a short video showcasing the opinions of those who try Skullduggery, as well as a recording to allow us to view and model more accurate human movement by filming living people and creating modeled movement based off it, Dom has done her best to fashion us a direction to go outside the brief. In terms of what Dom has to do next is ensure that like myself, Jake and Haydyn, she has constructed character designs outside her inital 'Girl' design by the end of the month as well as securing filming equipment for the neccesary extracurricular requirements. Dom also had an idea of composing a video in which we feature positive interviews with those who participate in games at Skullduggery, allowing us to show a postive side to the laster tag brawls there.

Haydyn will be continuing his narrative work, ensuring that we have a final laid out storyline for when we create the animation and ensure with contain all that Skullduggery require for a tutorial animation. Having found the original narrative not so workable, so he'll be crafting a new narrative to fashion for our animation. This narrative will also be used to help us craft an animatic to observe our storyboard in motion. As well as this, he's currently engaged in the same multiple character construction as the rest of us, but his priority is to craft a narrative for us to work with.

My own work is to not just maintain the blog, but ensure, even though I've started on my second and third character concepts, to maintain each others knowledge of where we are with our own indivdual efforts and as well, as that ensure that my own work maintains a high standard measured with the others efforts. It's a rather foolish point, but maintaining a confident and flexible attitude as a leader, being able to accept when things go wrong but look to both understand why and help devise solutions is what I have to work on. I have also suggested we use Dom's filming equipment to construct another extracurricular activity, in which we edit the footage created from our tutorial and make sure we have crafted a slightly promotional video, illustrating some of the things from the video that are worth following up on and allowing us to create a little more interest in Skullduggery.

With what we've done and what we need to do illustrated, I hope we can not only progress with the work we're doing but also succeed in creating a strong final peice in which to feel proud in our involvement. We'll see how much is done by our next meeting and as always, good luck and skill to everyone.

Oscar Martin.
Team Leader.

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