Tuesday, 19 February 2013

Tuesday, 19th February Update.


Hello everyone, it's been a great deal of time since our last update post. However, with our character concept pretty much finalized, it's about time we had a new update summing up our work so far. So, for this project, we've managed to finally meet at an ultimatum. Haydyn's designs for the character shape have been approved, which has meant we're going ahead with his body shape ideas, which are short, squat characters with a light, cutesy expression inspired a little by Dom's own character faces. We originally had the idea of using the character clothing from Haydyn's for their pirate uniform's, with Jake's designs functioning as their civilian uniform attire. My own parrot design will function as the fourth entered character piece and with that, we have a finished product for our character creations. Now, we will be moving on to experimenting with the creation of them in 3DS Max.


Now, while some things remain needing doing from before, such as the research into the environment by Jake, the finalizing of all script based queries by Haydyn, the shot list by Dom and not only the fine tuning of the narrative by myself, but also the study of how to create these slightly more complex characters in the program, 3DS Max, our main goal now is to begin experimenting with creating all of our characters in 3DS Max and getting a handle on the software.


By next week, I'd like to see, at the beginning of said week, a basic shot list and a sketch of the environment from Dom and Jake, respectively. From Haydyn, I would like the narrative emailed to me as I will try and compose a basic composition of a script for which the animation will be based on. Also, if anyone creates or has a go at fashioning the characters in 3DS Max, then show me them as well. Good luck, everyone and I'll see you on the beaches.


Oscar Martin
Team Leader

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